

NativeHashes enums are updated (v3 API only). Made WeaponCollection.Give() select the weapon only if equipNow is set to true when the ped had the weapon.Fixed not showing dll names referencing version-less SHVDN in console.Fixed cursor of console not moving properly when pasting clipboard content.Fixed WeaponCollection.Give() not selecting the weapon if equipNow is set to true and the ped did not have the weapon.Fixed Vehicle.PassengerCount not counting as intended in v.0 (or later versions) due to addition to parameters and implementation changes.Also made the Start() method working when peds are ragdolled but not by SET_PED_TO_RAGDOLL, which does not work in v2.10.10 or earlier versions.Now the method can apply simultaneously just like in v2.10.10 or earlier versions. Fixed Start() method of helper classes of Euphoria not working properly when peds are ragdolled.Fixed Stop() method of helper classes of Euphoria not working.Added the documentation note for the non-working parameter isAmmoLoaded to WeaponCollection.Give().Added the documentation note for the incorrectly named parameter offset to Entity.ApplyForce() and Entity.ApplyForceRelative().Added new peds, vehicles, weapons, weapon components, radio station, blip sprites, and explosion type to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, RadioStation, BlipSprite, and ExplosionType enums.Added Ped.CauseOfDeath, Ped.TimeOfDeath, Ped.ClearKillerRecord(), Ped.ClearCauseOfDeathRecord(), and Ped.ClearTimeOfDeathRecord().Added Ped.SeeingRange, Ped.HearingRange, Ped.VisualFieldMinAngle, Ped.VisualFieldMaxAngle, Ped.VisualFieldMinElevationAngle, Ped.VisualFieldMa圎levationAngle, Ped.VisualFieldPeripheralRange, and Ped.VisualFieldCenterAngle.Added Entity.FragmentGroupCount, Entity.IsFragmentObject, Entity.DetachFragmentPart(), EntityBone.FragmentGroupIndex, World.Entit圜olliderCount, and Entity.Entit圜olliderCapacity.Also added the following properties and methods for InteriorProxy, AnimatedBuilding, Building, and InteriorInstance to World class:.Added InteriorProxy (which native functions for interior support), AnimatedBuilding, Building, and InteriorInstance.And all this in the huge, detailed, colorful, to the smallest detail of the world of GTA 5. The game to the brim is filled with branded black humor, ridiculing pop culture, and charismatic characters. The plot of GTA 5 tells the story of three colorful characters: Michael - a former bank robber, trying to start a normal life and find a common language with children Franklin - a young African American, a member of a street gang, seeking to leave everything in the past and start a new life Trevor, a former pilot, and robber who sat on banned drugs and became completely unbalanced, rushes from the businessman to the businessman, wanting to break the jackpot.
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